Gross crop value / cycle
1,200
Risk-adjusted revenue
1,080
Operating profit / cycle
1,080
Profit / minute
108
Profit / hour
6,480
Break-even
1 cycle
Completed session cycles
6
Session net profit
5,480
Session ROI
548%
GAG2 wiki hub & comparison tool · reviewed July 30, 2026
Use one GAG2 hub for codes, WFL trades, pets, mutations, shops, crop values, eggs, weather and props. Select from 43 dated crop references for a fast value estimate, then compare two seed or crop setups side by side. Every data page is dated and keeps source conflicts visible instead of pretending an unverified table is live.
Twenty-four evidence-led sections
Start with the exact system you need. Unlike a flat list of copied game claims, each section defines its metric, source date, conflicts and verification limits. The original Grow a Garden uses separate calculators and data.
Live first-party players, visits, favorites and gameplay differences.
Open section →Timestamped Roblox CCU, visits, favorites, votes and approval rate.
Open section →Free JSON endpoints for 115 versioned, evidence-labeled records.
Open section →Search 69 seed, pet and gear obtainment records.
Open section →Five reported costs, cumulative price and a payback planner.
Open section →Eleven pack records and a ten-preset drop-chance calculator.
Open section →All 23 official badges, saved progress and four fact checks.
Open section →Nine findable records and 24 audited map or roster claims.
Open section →First-hour route planner and twenty-five audited starter claims.
Open section →Daily, Guild and event quest claims compared across eight pages.
Open section →Vote planner, Lucky Swipe evidence, contest claims and account privacy.
Open section →Five sprinkler tiers, price and duration conflicts, stacking evidence and observed-value ROI math.
Open section →Reported-working rewards, redemption steps and source status.
Open section →Fourteen pets compared across three dated rankings.
Open section →Seventeen abilities, roles and conflicting price claims.
Open section →Three upgrade targets, a five-versus-six cap conflict and reserve-aware Sheckle math.
Open section →Multiplier ranges and stacking conflicts across five pages.
Open section →Twenty-five price, quantity, chance and wait-time rows.
Open section →Thirty-four seeds compared across five editorial rankings.
Open section →Twenty-seven union rows with thirteen price conflicts.
Open section →Search forty-three plants across value, rarity, seed-price, chance and harvest fields.
Open section →Search forty-three average Sell Stand value references.
Open section →Target hatch math and six probability-pool audits.
Open section →Eleven event states, duration conflicts and readiness steps.
Open section →Manually sync the HUD and compare the two-minute versus four-minute Night conflict.
Open section →Compare Turtle capacity, disputed upgrades, sell trips and movement tradeoffs.
Open section →Compare the 80% loss claim, scope conflict and Watering Can rescue threshold.
Open section →Seventeen crate rows, pool audits and target-drop math.
Open section →Sixteen attack, defense and recovery claims across seven pages.
Open section →Plan physical layout, active recovery and loss thresholds across sixteen audited claims.
Open section →Official setup steps, live-price boundary and a local invite-link safety check.
Open section →Current rewards, ranks, roles and six competition snapshots.
Open section →Calculate rarity and variant points from completed tame batches.
Open section →Dutch-auction timing, 12 item mentions and source conflicts.
Open section →Steven, offer math, Bargain history and Double or Nothing risk.
Open section →Sheckle targets, profit per minute and four progression stages.
Open section →Range-aware WFL math and a separate transfer-risk score.
Open section →Local restock timer, future check windows and observation range.
Open section →Player-synced event countdown and conflicting schedule audit.
Open section →August update evidence, date conflicts, leak boundaries and a safe preparation checklist.
Open section →Twelve content windows with date and version conflicts.
Open section →Side-by-side seed comparison
Compare two current-patch plans using the same session length. Multipliers default to 1 so unverified bonuses stay out of the estimate.
Quick 43-crop estimate
Start with the dated July 30 Sell Stand reference, then apply one published mutation scenario. The listed average is tied to the crop's reference weight; this is not a hidden live-price feed or an exact weight formula.
43 crops · 7 mutation ranges
Unit reference
13,000 Sheckles
at 5 KG average weight
Mutation scenario
1×
No mutation applied
Estimated total
13,000 Sheckles
13,000 × 1 × 1
Evidence status
Dated value conflict
Verify the live Sell Stand before acting
Gross crop value / cycle
1,200
Risk-adjusted revenue
1,080
Operating profit / cycle
1,080
Profit / minute
108
Profit / hour
6,480
Break-even
1 cycle
Completed session cycles
6
Session net profit
5,480
Session ROI
548%
Gross crop value / cycle
2,000
Risk-adjusted revenue
1,800
Operating profit / cycle
1,800
Profit / minute
120
Profit / hour
7,200
Break-even
1 cycle
Completed session cycles
4
Session net profit
5,400
Session ROI
300%
Same-session verdict
Seed A leads by 80 net value for this session.
Gross value = sell value × harvests × mutation multiplier × pet/gear multiplier. Risk-adjusted revenue removes the loss percentage. Operating profit subtracts recurring cost. Session profit also subtracts the one-time seed/setup cost. This is a scenario planner, not an official live GAG2 price database.
Short sessions
A high-value crop can still lose a short-session comparison when its growth cycle is slow. The calculator completes only whole cycles inside the entered session.
Expensive seeds
Seed or setup cost is charged once. The break-even result shows how many profitable cycles are needed to recover it before the plan produces positive lifetime value.
Uncertain servers
Expected loss reduces gross crop value before costs are applied. Compare a low-loss and high-loss scenario instead of trusting one optimistic total.
Reproducible math
Every result comes from the visible inputs below. The tool does not call a hidden price feed, guess a seed tier, or silently import original Grow a Garden values.
| Output | Formula |
|---|---|
| Gross crop value / cycle | Average sell value × harvests × mutation multiplier × pet/gear multiplier |
| Risk-adjusted revenue | Gross crop value × (1 − expected loss percentage) |
| Operating profit / cycle | Risk-adjusted revenue − recurring cycle cost |
| Profit / minute | Operating profit per cycle ÷ growth minutes |
| Session net profit | (Operating profit × completed cycles) − one-time seed/setup cost |
| Break-even cycles | One-time seed/setup cost ÷ positive operating profit, rounded up |
Record both plans under the same update, server conditions, event state, and measurement window.
Keep both multipliers at 1 until you have confirmed the mutation, pet, or gear effect for the same crop calculation.
Average sell value is per harvested crop. Harvest count and growth time must describe one complete cycle.
Enter the time you actually expect to play. The winner is based on completed cycles and includes the one-time setup cost.
Evidence boundary
Some third-party pages publish early seed tables and fitted crop formulas, but GAG2 values and mechanics are still update sensitive. This calculator therefore uses your current observed values and exposes every assumption. Use multiplier 1 when a bonus is unknown, and do not transfer GAG1 prices, mutations, or formulas into GAG2.
The hub links to separate, dated sections for codes, trade ranges, pet and seed rankings, mutations, shops, crop values, egg chances, weather, pets, and props. Each section keeps community-source conflicts and publisher verification limits visible.
The quick calculator starts from one of 43 dated crop references and a low or high published mutation scenario. You can then load that estimate into either side of the session planner to compare setup cost, harvest count, growth time, pet or gear bonuses, recurring cost and expected loss.
No. It calculates from the values you enter. Grow a Garden 2 changes quickly, so the page does not present an unverified third-party price table as an official live database.
Profit per minute is useful when growth times differ. Session net profit is better when you know how long you will play. ROI shows efficiency against total cost, while break-even cycles show how long it takes to recover the one-time seed or setup cost.
Use 1 when a bonus is excluded. Enter a multiplier only when it applies to the same crop value and test window. For example, a verified two-times effect is entered as 2, not 200.
69-item acquisition finder
Search 25 seeds, 17 pets and 27 gear records by name, rarity, reported route, price, stock or spawn claim.
Find an item route →Four-page current-event audit
Add completed tame batches, rarity points and Big, Mega or Rainbow multipliers without pretending the July snapshot is a live leaderboard.
Calculate Pet Safari points →Payback tool + seven-source audit
Compare all five reported costs, expose four-versus-five guide conflicts and model savings time with your own field economics.
Calculate expansion payback →Odds tool + 10-source audit
Compare 11 pack records, calculate cumulative hit chance and keep free, paid, TBA and unverified claims separated.
Open the seed pack calculator →Checklist + official API audit
Track all 23 platform records and fact-check MEGA, Carrot, OG and watering claims found in competing lists.
Open the badge checklist →Finder + 10-source location audit
Find named stands by task and separate supported NPC locations from generic secret-merchant or quest-giver claims.
Open the NPC finder →First-hour planner + 11-source audit
Use current cash, cycle values and server risk to choose the next step without relying on a stale crop or item preset.
Plan the first hour →Dated reference
Review the July 2026 reported-active code snapshot, exact rewards, named sources, and publisher verification limits.
Check GAG2 codes →Goal calculator + nine-page audit
Measure net profit per cycle, protect a cash reserve and calculate how long one seed, gear or upgrade target will take.
Build a Sheckle progression plan →Range calculator + safety audit
Compare low, typical and high values on both sides, then score mailbox, gifting, dropping or reported trade-window risk separately.
Check a WFL range →Timer + eight-page audit
Synchronize an observed refresh, plan future local check windows and measure your own target-item hit-rate uncertainty.
Start a restock timer →Event timer + nine-source audit
Synchronize an in-game event countdown, convert its local time and keep Fall Harvest separate from unverified Admin Party claims.
Check the event evidence →Current event · July 30 audit
Compare the August date conflict, separate Fall Harvest from Admin Party claims, and prepare without treating leaked pets or seeds as confirmed rewards.
Open the event guide →Searchable 14-source archive
Search twelve content windows, compare reported dates and keep incompatible community version labels visible.
Search patch history →Conflicting sources
Compare seven multiplier rows across five page snapshots, see stacking contradictions, and calculate the published low and high scenarios.
Inspect the mutation source matrix →Dated shop snapshot
Compare 25 community-listed prices, quantities and appearance chances, then calculate 50–95% waiting scenarios without fake live-stock claims.
Open the seed shop snapshot →Five-source consensus
Compare 34 seeds across five S–D rankings, including every majority vote, roster omission and limited-coverage result.
Compare the best seeds →Source-claim matrix
Compare 27 union rows, 13 published price conflicts, roster differences, stock chances and waiting scenarios without pretending the page is live stock.
Inspect the gear source matrix →Dated value reference
Search 43 average Sell Stand values and weights, then compare ten launch-week claims that disagree with recent references.
Search the crop value list →Seven-page mechanics audit
Filter 16 raid, defense and recovery claims by role and phase, including the owner-present lock wording conflict.
Build a night checklist →Current + historical audit
Compare 11 Pet Safari reward bands, 16 guild claims and six competition snapshots without mixing current Black Dragon and older Ice Serpent tables.
Check guild ranks and rewards →Seven-page source audit
Learn the Dutch Auction, compare 12 reported item mentions and keep the 30-versus-20-minute reset conflict visible.
Use the buy, wait or skip guide →Calculator + eight-page audit
Compare Steven's offer with Sell Stock, model Double or Nothing risk and keep the 2.2×-versus-5× conflict editable.
Calculate a selling scenario →Probability source audit
Calculate target hatch odds and inspect six published pool totals ranging from 89.8% to 132.9% without forced normalization.
Audit egg chances →Role consensus
Compare fourteen pets across three dated rankings, including every unanimous vote, majority result, omission and dispute.
Compare pet roles →Searchable source audit
Search 17 pets by role and ability, then inspect six conflicting price, obtainment or mechanic claims across dated sources.
Search pet abilities and prices →Event source audit
Compare eleven cycle, weather and moon states, preserve duration conflicts, and prepare without relying on a fake live countdown.
Plan for visible weather →Props Shop source audit
Compare 17 published crate rows, inspect incomplete item pools, and calculate attempts or Sheckles for one target prop.
Audit prop crate odds →Different game
Looking for the documented GAG1 crop sell-price model instead? Keep its legacy formulas and mutation data separate from this GAG2 planner.
Open the GAG1 crop calculator →