Value Grow a Garden
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Seed guide · Aligned community row · reviewed July 30, 2026

How to Get Moon Bloom in Grow a Garden 2

The audited community table lists Moon Bloom at 65,000,000 Sheckles, one unit and a 0.35% Seed Shop appearance claim. Treat those numbers as a dated planning reference and verify Sam's live listing.

Type / rarity

Seed · Super

Reported route

Sam's Seed Shop

Published price claims

65,000,000 Sheckles

Stock / spawn chance

0.35%

What the current evidence supports

Read the item-specific evidence before the recommendation

Moon Bloom is a repeat-harvest Super seed with one of the largest value disagreements in the selected set. The current comparison lists 9,000 Sheckles at 9 kg and an 8,122 normal minimum; the launch-week source lists 22,000. Three current references align with the lower baseline, but no in-game reproduction resolves the patch history.

The reviewed community table reports one aligned listed price.

Live-game boundary

The dated row does not see your server

The 22,000 launch-week figure is historical evidence, not an alternate current preset. Keeping it visible prevents stale guides from looking silently authoritative.

Next action: Check the live Seed Shop after its refresh; a listed chance is not a stock guarantee.

Seed-to-crop evidence

Moon Bloom price and unmutated Sell Stand references

Seed price and crop value come from separate audited metrics. Their comparison is a gross reference, not net profit, because growth time, lifetime yield, exact weight, mutations, decay and bonuses are not controlled here.

Average reference

9,000 Sheckles

Average weight

9 kg

Normal minimum

8,122 Sheckles

Harvest type

Repeat

Dated value conflict

A June 15 source reported 22,000 Sheckles, compared with the current 9,000-Sheckle reference. Neither value is averaged into the other, and the live Sell Stand overrides both.

Decision framework

Decide from the current item, not a copied headline

Do not evaluate the 65-million acquisition price from a single average fruit. Lifetime fruit count, growth time, mutations and exact weight are absent. The lower current reference makes a copied launch-week payback claim especially risky, so use observed harvests from the present patch before assigning an economic role.

Current-input scenario

Plan for Moon Bloom without assuming a guaranteed appearance

Use the live price when possible. Probability assumes every shop check is independent and the dated community chance remains fixed; neither assumption is verified.

At least one appearance

3.4454%

Long-run expected observations

285.71

Balance shortfall

65,000,000 Sheckles

Active earning time

108.33 hours

Expected observations means 1 ÷ p over a long sequence; it is not the point at which an appearance becomes due. Savings time is active earning time, not calendar time.

Probability reference

At least one appearance after repeated observations

The table uses 1 − (1 − p)^n. It is a mathematical scenario under a fixed independent rate, not a live schedule, pity system or proof of the game's randomization rules.

ObservationsCalculated chanceMiss risk
10.35%99.65%
51.7378%98.2622%
103.4454%96.5546%
258.3922%91.6078%
5016.0801%83.9199%

Mutation sensitivity

Published multiplier ranges applied to the average reference

These are low/high scenarios across conflicting community multiplier reports. They do not prove compatibility, stacking, exact weight or the chance of receiving a mutation.

Gold

×10–×15

Rare growth / Gold Seed or Midas-related event

90,000135,000 Sheckles

Rainbow

×10–×40

Rare growth / Rainbow event or Unicorn

90,000360,000 Sheckles

Electric

×25–×80

Lightning / Shocked weather

225,000720,000 Sheckles

Frozen

×3–×20

Snowfall weather

27,000180,000 Sheckles

Starstruck

×25–×50

Starfall weather

225,000450,000 Sheckles

Bloodlit

×60–×80

Blood Moon weather

540,000720,000 Sheckles

Aurora

×1.5–×40

Aurora Borealis weather

13,500360,000 Sheckles

Source and release boundary

One pilot profile, multiple controlling audits

The profile adds item-specific interpretation and scenario math. The Seed Shop source audit controls the acquisition claims. Crop and mutation releases control those sections when present. None is an official Roblox or developer API for item mechanics.

Related audited item guides

Limits before acting on this guide

  • The profiles are editorial interpretations of existing dated audits, not new independent game observations.
  • Probability scenarios assume fixed independent observations and do not predict live stock or spawns.
  • Affordability scenarios use player-entered balances and earning rates; they do not infer profit.
  • Only 12 profiles pass the pilot's current data-depth gate. The remaining 57 acquisition records stay consolidated and are not indexed as thin entity pages.
  • The live game interface overrides every dated community price, route, chance and mechanic claim.