Type / rarity
Seed · Super
Seed guide · Aligned community row · reviewed July 30, 2026
The audited community table lists Moon Bloom at 65,000,000 Sheckles, one unit and a 0.35% Seed Shop appearance claim. Treat those numbers as a dated planning reference and verify Sam's live listing.
Type / rarity
Seed · Super
Reported route
Sam's Seed Shop
Published price claims
65,000,000 Sheckles
Stock / spawn chance
0.35%
What the current evidence supports
Moon Bloom is a repeat-harvest Super seed with one of the largest value disagreements in the selected set. The current comparison lists 9,000 Sheckles at 9 kg and an 8,122 normal minimum; the launch-week source lists 22,000. Three current references align with the lower baseline, but no in-game reproduction resolves the patch history.
The reviewed community table reports one aligned listed price.
Live-game boundary
The 22,000 launch-week figure is historical evidence, not an alternate current preset. Keeping it visible prevents stale guides from looking silently authoritative.
Next action: Check the live Seed Shop after its refresh; a listed chance is not a stock guarantee.
Seed-to-crop evidence
Seed price and crop value come from separate audited metrics. Their comparison is a gross reference, not net profit, because growth time, lifetime yield, exact weight, mutations, decay and bonuses are not controlled here.
Average reference
9,000 Sheckles
Average weight
9 kg
Normal minimum
8,122 Sheckles
Harvest type
Repeat
A June 15 source reported 22,000 Sheckles, compared with the current 9,000-Sheckle reference. Neither value is averaged into the other, and the live Sell Stand overrides both.
Decision framework
Do not evaluate the 65-million acquisition price from a single average fruit. Lifetime fruit count, growth time, mutations and exact weight are absent. The lower current reference makes a copied launch-week payback claim especially risky, so use observed harvests from the present patch before assigning an economic role.
Current-input scenario
Use the live price when possible. Probability assumes every shop check is independent and the dated community chance remains fixed; neither assumption is verified.
At least one appearance
3.4454%
Long-run expected observations
285.71
Balance shortfall
65,000,000 Sheckles
Active earning time
108.33 hours
Expected observations means 1 ÷ p over a long sequence; it is not the point at which an appearance becomes due. Savings time is active earning time, not calendar time.
Probability reference
The table uses 1 − (1 − p)^n. It is a mathematical scenario under a fixed independent rate, not a live schedule, pity system or proof of the game's randomization rules.
| Observations | Calculated chance | Miss risk |
|---|---|---|
| 1 | 0.35% | 99.65% |
| 5 | 1.7378% | 98.2622% |
| 10 | 3.4454% | 96.5546% |
| 25 | 8.3922% | 91.6078% |
| 50 | 16.0801% | 83.9199% |
Mutation sensitivity
These are low/high scenarios across conflicting community multiplier reports. They do not prove compatibility, stacking, exact weight or the chance of receiving a mutation.
Rare growth / Gold Seed or Midas-related event
90,000–135,000 Sheckles
Rare growth / Rainbow event or Unicorn
90,000–360,000 Sheckles
Lightning / Shocked weather
225,000–720,000 Sheckles
Snowfall weather
27,000–180,000 Sheckles
Starfall weather
225,000–450,000 Sheckles
Blood Moon weather
540,000–720,000 Sheckles
Aurora Borealis weather
13,500–360,000 Sheckles
Source and release boundary
The profile adds item-specific interpretation and scenario math. The Seed Shop source audit controls the acquisition claims. Crop and mutation releases control those sections when present. None is an official Roblox or developer API for item mechanics.