{
  "schemaVersion": "1.0.0",
  "datasetVersion": "2026-07-30",
  "releaseId": "gag2-item-guide-pilot-2026-07-30-r1",
  "game": "Grow a Garden 2",
  "publishedAt": "2026-07-30T00:00:00.000Z",
  "observedAt": "2026-07-30T00:00:00.000Z",
  "rollout": {
    "indexableProfiles": 12,
    "totalAcquisitionRecords": 69,
    "policy": "Index only profiles with multiple unique audited attributes and item-specific editorial analysis. Keep the remaining records consolidated until they can pass the same standalone-value test.",
    "qualityGate": "Each pilot page must render at least 500 visible words, expose its controlling release IDs, preserve conflicts, use a self-canonical URL and link to related audited pages."
  },
  "profiles": [
    {
      "slug": "carrot",
      "itemName": "Carrot",
      "itemType": "Seed",
      "primaryKeyword": "how to get carrot in grow a garden 2",
      "quickAnswer": "The reviewed Seed Shop table lists Carrot at 1 Sheckle, with 3–4 seeds in a reported 100% stock row. Buy it from Sam, then verify the live listing before relying on that dated community percentage.",
      "evidenceInterpretation": "Carrot is the cleanest baseline in the pilot: its shop price is aligned, its current crop reference lists an average unmutated value of 5 Sheckles at 0.8 kg, and no launch-week comparison is attached. That makes it useful for understanding the data model, not for proving every server or harvest behaves identically.",
      "decisionFramework": "Use Carrot when the objective is a minimal-cost single-harvest test or an early task that asks you to plant. One average reference sale exceeds the 1-Sheckle seed claim, but the page does not know growth time, exact weight, decay, bonuses or your server state. Treat the difference as a reference comparison rather than guaranteed profit.",
      "uniqueCaution": "A 100% community stock claim still is not a live-stock feed. If Carrot is absent, trust the current shop and update state rather than assuming the server is broken.",
      "relatedSlugs": ["bamboo", "mushroom"]
    },
    {
      "slug": "bamboo",
      "itemName": "Bamboo",
      "itemType": "Seed",
      "primaryKeyword": "how to get bamboo in grow a garden 2",
      "quickAnswer": "The audited shop snapshot lists Bamboo at 700 Sheckles, 7–11 units and an 80% appearance claim. Search Sam's Seed Shop after a refresh and confirm the live price before buying.",
      "evidenceInterpretation": "Bamboo has unusually useful cross-dataset coverage. The crop table lists a single-harvest average of 800 Sheckles at 4 kg, a normal minimum estimate of 722 and a launch-week claim of 849. The current and launch-week figures are close but still formally preserved as a dated conflict rather than blended together.",
      "decisionFramework": "Compare the 700-Sheckle seed claim with the 800 average reference only as a one-harvest gross scenario. It leaves a narrow 100-Sheckle gap before any unmodeled growth time, weight variation, decay or bonuses. Bamboo can be a practical progression checkpoint, but this evidence does not establish a universal best-money strategy.",
      "uniqueCaution": "The 80% row is an assumed per-refresh probability in planning math. Repeated misses are possible, and shared community tables do not prove independent shop rolls.",
      "relatedSlugs": ["carrot", "mushroom", "dragons-breath"]
    },
    {
      "slug": "mushroom",
      "itemName": "Mushroom",
      "itemType": "Seed",
      "primaryKeyword": "how to get mushroom in grow a garden 2",
      "quickAnswer": "The current audit places Mushroom in Sam's Seed Shop at 15,000 Sheckles, with 2–5 units and a reported 9.09% appearance chance. Check the live shop because this page cannot see the next rotation.",
      "evidenceInterpretation": "Mushroom is a single-harvest crop with a current average reference of 13,000 Sheckles at 5 kg and a normal minimum estimate of 5,866. A separate launch-week observation reports 12,300. The two dated baselines are retained rather than averaged, and neither includes mutations or guarantees your exact weight.",
      "decisionFramework": "At the listed average reference, one unmutated Mushroom sale is below the 15,000-Sheckle seed claim. That does not automatically make it a loss: exact weight and mutations can change the sale, while the model also lacks growth time and acquisition context. Use the calculator to test your observed crop instead of treating the preset as a recommendation.",
      "uniqueCaution": "Do not confuse Mushroom the seed with gear items such as Shrink Mushroom or Supersize Mushroom. They use different shops, prices and purposes.",
      "relatedSlugs": ["bamboo", "moon-bloom", "super-sprinkler"]
    },
    {
      "slug": "dragons-breath",
      "itemName": "Dragon's Breath",
      "itemType": "Seed",
      "primaryKeyword": "how to get dragon's breath in grow a garden 2",
      "quickAnswer": "The reviewed Seed Shop table lists Dragon's Breath at 90,000,000 Sheckles, one unit and a 0.28% appearance claim. Save around the live price and confirm the current shop row before making a purchase plan.",
      "evidenceInterpretation": "Dragon's Breath combines an extreme acquisition claim with a repeat-harvest crop reference. The current table lists 3,400 Sheckles at 7.5 kg and a 3,068 normal minimum, while a launch-week source reports 4,900. Three recent references support the current baseline, but the older higher value remains a visible dated conflict.",
      "decisionFramework": "The 90-million seed claim should not be justified by dividing it by one unmutated fruit value. A repeat crop can produce many fruits, and mutations or weight may dominate outcomes, but this dataset lacks lifetime yield and growth-cycle observations. Use a personal harvest sample before estimating payback; the page deliberately refuses to invent one.",
      "uniqueCaution": "At 0.28%, even dozens of assumed-independent refreshes leave substantial miss risk. Calculated probability describes a scenario, not a schedule or guarantee.",
      "relatedSlugs": ["moon-bloom", "bamboo", "super-sprinkler"]
    },
    {
      "slug": "moon-bloom",
      "itemName": "Moon Bloom",
      "itemType": "Seed",
      "primaryKeyword": "how to get moon bloom in grow a garden 2",
      "quickAnswer": "The audited community table lists Moon Bloom at 65,000,000 Sheckles, one unit and a 0.35% Seed Shop appearance claim. Treat those numbers as a dated planning reference and verify Sam's live listing.",
      "evidenceInterpretation": "Moon Bloom is a repeat-harvest Super seed with one of the largest value disagreements in the selected set. The current comparison lists 9,000 Sheckles at 9 kg and an 8,122 normal minimum; the launch-week source lists 22,000. Three current references align with the lower baseline, but no in-game reproduction resolves the patch history.",
      "decisionFramework": "Do not evaluate the 65-million acquisition price from a single average fruit. Lifetime fruit count, growth time, mutations and exact weight are absent. The lower current reference makes a copied launch-week payback claim especially risky, so use observed harvests from the present patch before assigning an economic role.",
      "uniqueCaution": "The 22,000 launch-week figure is historical evidence, not an alternate current preset. Keeping it visible prevents stale guides from looking silently authoritative.",
      "relatedSlugs": ["dragons-breath", "mushroom", "super-sprinkler"]
    },
    {
      "slug": "basic-pot",
      "itemName": "Basic Pot",
      "itemType": "Gear",
      "primaryKeyword": "how to get basic pot in grow a garden 2",
      "quickAnswer": "The source matrix places Basic Pot in the Gear Shop with a 7% appearance claim and stock of 1–3, but reviewed prices conflict at 300,000 versus 60,000 Sheckles. Use George's live listing to resolve the current price.",
      "evidenceInterpretation": "Basic Pot is a high-value conflict page because published guides agree on the shop route but disagree on price and describe its behavior differently. The controlling matrix summarizes it as storing or moving a planted crop. This publisher did not reproduce off-plot placement, relocation rules, fruit loss or Robux bundles in game.",
      "decisionFramework": "Choose the applicable live price before planning affordability. At 300,000 Sheckles the shortfall and opportunity cost are five times the 60,000 claim. Buy only when the current behavior solves a real layout problem; a copied guide may describe an older implementation or an unverified use case.",
      "uniqueCaution": "Do not treat a competitor's detailed placement instructions as confirmation. The live item description and a current test override both community price rows and behavior summaries.",
      "relatedSlugs": ["gnome", "megaphone", "super-sprinkler"]
    },
    {
      "slug": "gnome",
      "itemName": "Gnome",
      "itemType": "Gear",
      "primaryKeyword": "how to get gnome in grow a garden 2",
      "quickAnswer": "The audited matrix lists Gnome in the Gear Shop with 2–5 stock and an 8% appearance claim. Published Sheckle prices conflict at 100,000 and 50,000, so confirm George's current menu.",
      "evidenceInterpretation": "Gnome is categorized as defensive gear, but the evidence only supports a broad statement that it interferes with intruders; exact behavior descriptions differ. Claims about duration, damage, range, knockback or stolen Sheckles require a current reproduction and are not promoted to facts on this page.",
      "decisionFramework": "Evaluate Gnome against the crop value you are actually protecting. A defensive purchase can make sense when one prevented loss exceeds the live cost, but the dataset has no controlled loss-prevention sample. The planner therefore models affordability and appearance probability, not a fabricated return on defense.",
      "uniqueCaution": "The twofold price conflict materially changes any recommendation. A guide written around 50,000 Sheckles should not be applied to a 100,000-Sheckle live listing without recalculating.",
      "relatedSlugs": ["basic-pot", "megaphone", "raccoon"]
    },
    {
      "slug": "megaphone",
      "itemName": "Megaphone",
      "itemType": "Gear",
      "primaryKeyword": "how to get megaphone in grow a garden 2",
      "quickAnswer": "The source matrix puts Megaphone in the Gear Shop with one listed unit and a 100% appearance claim. Reviewed prices disagree at 8,000 and 4,000 Sheckles; check the live row before purchase.",
      "evidenceInterpretation": "The audited effect is narrow: Megaphone plays Roblox sound IDs. The matrix does not independently verify permanence, configuration steps, music-code compatibility or whether a patch changed its interface. Those details are commonly expanded in competing guides but remain outside this release's tested evidence.",
      "decisionFramework": "Megaphone is utility rather than growth or defense gear, so a crop-profit payback claim would be artificial. Use the budget planner only to see how long the live price takes to fund after essential seed purchases. Its value is social or cosmetic and depends on whether the current server permits the sound behavior you want.",
      "uniqueCaution": "A 100% table entry means the reviewed table expected it in stock, not that this site can observe your server or promise the item is permanently available.",
      "relatedSlugs": ["basic-pot", "gnome", "super-sprinkler"]
    },
    {
      "slug": "super-sprinkler",
      "itemName": "Super Sprinkler",
      "itemType": "Gear",
      "primaryKeyword": "how to get super sprinkler in grow a garden 2",
      "quickAnswer": "The Gear Shop matrix lists Super Sprinkler at a reported 1.2% appearance chance with stock of 1–2. Price claims span 3,000,000, 1,000,000 and 300,000 Sheckles, so the live shop is essential.",
      "evidenceInterpretation": "The reviewed effect claim combines 5× growth, +100 size luck, a 55-stud radius and a two-minute duration. Those figures are community reports, not a controlled reproduction. The three-way price conflict is also too large to collapse into an average without hiding meaningful patch or source differences.",
      "decisionFramework": "Select the live price in the planner, then compare the purchase with your own measured output before and after use. A sprinkler may affect many plants, so one-crop value is an inadequate payback denominator. Record covered plants, completed cycles and retained harvest value if you want a defensible personal ROI.",
      "uniqueCaution": "At 1.2%, short observation windows have high miss risk. Waiting math assumes fixed independent shop rolls and cannot predict clustered or rule-based stock.",
      "relatedSlugs": ["mushroom", "dragons-breath", "moon-bloom"]
    },
    {
      "slug": "black-dragon",
      "itemName": "Black Dragon",
      "itemType": "Pet",
      "primaryKeyword": "how to get black dragon in grow a garden 2",
      "quickAnswer": "The newest reviewed pages describe Black Dragon as a Guild competition reward, while older tables list a map spawn or 1,000,000-Sheckle price. No current spawn percentage is published in the audit, so check the live Guild panel and map state.",
      "evidenceInterpretation": "Black Dragon carries both an obtainment conflict and a mechanic conflict. Newer pages say it eats ripe fruit and lays Common Eggs; older tables describe fire-based defense. The disagreement can represent a patch change, a variant or copied errors, and this publisher has no in-game reproduction that proves which explanation is correct.",
      "decisionFramework": "Do not grind an assumed map-spawn percentage because none is supported in the current union. Start with the Guild reward panel, then treat the historical 1,000,000-Sheckle claim only as evidence of an older route. Decide whether the current ability fits harvest or defense after reading the live pet description.",
      "uniqueCaution": "A detailed old guide can be internally consistent and still be obsolete. Black Dragon is exactly why release dates and conflicting mechanics must remain visible.",
      "relatedSlugs": ["raccoon", "golden-dragonfly"]
    },
    {
      "slug": "golden-dragonfly",
      "itemName": "Golden Dragonfly",
      "itemType": "Pet",
      "primaryKeyword": "how to get golden dragonfly in grow a garden 2",
      "quickAnswer": "The pet audit describes Golden Dragonfly as a timed map or lobby spawn with a 0.6% community chance. Price claims conflict at 3,000,000 and 9,000,000 Sheckles, so confirm the current timer and price.",
      "evidenceInterpretation": "Golden Dragonfly is categorized as a mutation pet. Reviewed pages say it doubles the reported chance of Gold mutations, but this publisher did not run controlled trials and does not convert that wording into an absolute percentage. The price difference is threefold even though the role and broad ability align.",
      "decisionFramework": "Choose the live price, then compare the pet with your current Gold-mutation baseline rather than assuming 'double' guarantees a valuable crop. Expected benefit depends on plants affected, session length, base chance and sale values—all inputs missing from the source table. The planner models acquisition observations and savings only.",
      "uniqueCaution": "A 0.6% spawn claim produces a long expected observation count under an independent model, but an expectation is not a countdown and rare spawns can occur early or not at all.",
      "relatedSlugs": ["black-dragon", "raccoon", "super-sprinkler"]
    },
    {
      "slug": "raccoon",
      "itemName": "Raccoon",
      "itemType": "Pet",
      "primaryKeyword": "how to get raccoon in grow a garden 2",
      "quickAnswer": "The current pet union lists Raccoon as a map or lobby spawn with a 0.24% community chance. Reviewed prices conflict at 5,000,000 and 15,000,000 Sheckles; verify the live spawn before saving to either figure.",
      "evidenceInterpretation": "Raccoon is assigned a stealing role. Community pages say it steals fruit from empty gardens at night and raises the steal limit by 25, but the behavior and economic return were not independently reproduced. The threefold price conflict can radically change whether a player considers it affordable.",
      "decisionFramework": "Treat stolen value as uncertain and ethically separate from guaranteed farm income. The dataset has no observation count for successful steals, target availability or losses during return. Use the planner for funding the live price, then decide from the current ability text and your preferred play style rather than a projected profit claim.",
      "uniqueCaution": "The 0.24% rate is a dated community spawn claim, not a live tracker. Joining more servers or waiting longer does not make a specific next spawn guaranteed.",
      "relatedSlugs": ["black-dragon", "golden-dragonfly", "gnome"]
    }
  ],
  "upstreamReleaseIds": [
    "gag2-how-to-get-derived-index-2026-07-30-r1",
    "gag2-seed-shop-community-snapshot-2026-07-30-r1",
    "gag2-crop-values-source-comparison-2026-07-30-r1",
    "gag2-gear-shop-source-matrix-2026-07-30-r1",
    "gag2-pets-source-audit-2026-07-30-r1"
  ],
  "limitations": [
    "The profiles are editorial interpretations of existing dated audits, not new independent game observations.",
    "Probability scenarios assume fixed independent observations and do not predict live stock or spawns.",
    "Affordability scenarios use player-entered balances and earning rates; they do not infer profit.",
    "Only 12 profiles pass the pilot's current data-depth gate. The remaining 57 acquisition records stay consolidated and are not indexed as thin entity pages.",
    "The live game interface overrides every dated community price, route, chance and mechanic claim."
  ]
}
