Type / rarity
Gear · Super
Gear guide · Price conflict · reviewed July 30, 2026
The Gear Shop matrix lists Super Sprinkler at a reported 1.2% appearance chance with stock of 1–2. Price claims span 3,000,000, 1,000,000 and 300,000 Sheckles, so the live shop is essential.
Type / rarity
Gear · Super
Reported route
Gear Shop
Published price claims
3,000,000 Sheckles / 1,000,000 Sheckles / 300,000 Sheckles
Stock / spawn chance
1.2%
What the current evidence supports
The reviewed effect claim combines 5× growth, +100 size luck, a 55-stud radius and a two-minute duration. Those figures are community reports, not a controlled reproduction. The three-way price conflict is also too large to collapse into an average without hiding meaningful patch or source differences.
Reported 5× growth, +100 size luck, 55-stud radius and two-minute duration.
Live-game boundary
At 1.2%, short observation windows have high miss risk. Waiting math assumes fixed independent shop rolls and cannot predict clustered or rule-based stock.
Next action: Check the live shop price and currency before buying; conflicting claims remain listed.
Decision framework
Select the live price in the planner, then compare the purchase with your own measured output before and after use. A sprinkler may affect many plants, so one-crop value is an inadequate payback denominator. Record covered plants, completed cycles and retained harvest value if you want a defensible personal ROI.
Current-input scenario
Use the live price when possible. Probability assumes every shop check is independent and the dated community chance remains fixed; neither assumption is verified.
At least one appearance
11.3723%
Long-run expected observations
83.33
Balance shortfall
3,000,000 Sheckles
Active earning time
5 hours
Expected observations means 1 ÷ p over a long sequence; it is not the point at which an appearance becomes due. Savings time is active earning time, not calendar time.
Probability reference
The table uses 1 − (1 − p)^n. It is a mathematical scenario under a fixed independent rate, not a live schedule, pity system or proof of the game's randomization rules.
| Observations | Calculated chance | Miss risk |
|---|---|---|
| 1 | 1.2% | 98.8% |
| 5 | 5.8577% | 94.1423% |
| 10 | 11.3723% | 88.6277% |
| 25 | 26.0525% | 73.9475% |
| 50 | 45.3176% | 54.6824% |
Source and release boundary
The profile adds item-specific interpretation and scenario math. The Gear Shop source matrix controls the acquisition claims. Crop and mutation releases control those sections when present. None is an official Roblox or developer API for item mechanics.