Type / rarity
Seed · Epic
Seed guide · Aligned community row · reviewed July 30, 2026
The current audit places Mushroom in Sam's Seed Shop at 15,000 Sheckles, with 2–5 units and a reported 9.09% appearance chance. Check the live shop because this page cannot see the next rotation.
Type / rarity
Seed · Epic
Reported route
Sam's Seed Shop
Published price claims
15,000 Sheckles
Stock / spawn chance
9.09%
What the current evidence supports
Mushroom is a single-harvest crop with a current average reference of 13,000 Sheckles at 5 kg and a normal minimum estimate of 5,866. A separate launch-week observation reports 12,300. The two dated baselines are retained rather than averaged, and neither includes mutations or guarantees your exact weight.
The reviewed community table reports one aligned listed price.
Live-game boundary
Do not confuse Mushroom the seed with gear items such as Shrink Mushroom or Supersize Mushroom. They use different shops, prices and purposes.
Next action: Check the live Seed Shop after its refresh; a listed chance is not a stock guarantee.
Seed-to-crop evidence
Seed price and crop value come from separate audited metrics. Their comparison is a gross reference, not net profit, because growth time, lifetime yield, exact weight, mutations, decay and bonuses are not controlled here.
Average reference
13,000 Sheckles
Average weight
5 kg
Normal minimum
5,866 Sheckles
Harvest type
Single
A June 15 source reported 12,300 Sheckles, compared with the current 13,000-Sheckle reference. Neither value is averaged into the other, and the live Sell Stand overrides both.
Decision framework
At the listed average reference, one unmutated Mushroom sale is below the 15,000-Sheckle seed claim. That does not automatically make it a loss: exact weight and mutations can change the sale, while the model also lacks growth time and acquisition context. Use the calculator to test your observed crop instead of treating the preset as a recommendation.
Current-input scenario
Use the live price when possible. Probability assumes every shop check is independent and the dated community chance remains fixed; neither assumption is verified.
At least one appearance
61.4418%
Long-run expected observations
11
Balance shortfall
15,000 Sheckles
Active earning time
0.03 hours
Expected observations means 1 ÷ p over a long sequence; it is not the point at which an appearance becomes due. Savings time is active earning time, not calendar time.
Probability reference
The table uses 1 − (1 − p)^n. It is a mathematical scenario under a fixed independent rate, not a live schedule, pity system or proof of the game's randomization rules.
| Observations | Calculated chance | Miss risk |
|---|---|---|
| 1 | 9.09% | 90.91% |
| 5 | 37.9048% | 62.0952% |
| 10 | 61.4418% | 38.5582% |
| 25 | 90.7681% | 9.2319% |
| 50 | 99.1477% | 0.8523% |
Mutation sensitivity
These are low/high scenarios across conflicting community multiplier reports. They do not prove compatibility, stacking, exact weight or the chance of receiving a mutation.
Rare growth / Gold Seed or Midas-related event
130,000–195,000 Sheckles
Rare growth / Rainbow event or Unicorn
130,000–520,000 Sheckles
Lightning / Shocked weather
325,000–1,040,000 Sheckles
Snowfall weather
39,000–260,000 Sheckles
Starfall weather
325,000–650,000 Sheckles
Blood Moon weather
780,000–1,040,000 Sheckles
Aurora Borealis weather
19,500–520,000 Sheckles
Source and release boundary
The profile adds item-specific interpretation and scenario math. The Seed Shop source audit controls the acquisition claims. Crop and mutation releases control those sections when present. None is an official Roblox or developer API for item mechanics.