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Seed guide · Aligned community row · reviewed July 30, 2026

How to Get Mushroom in Grow a Garden 2

The current audit places Mushroom in Sam's Seed Shop at 15,000 Sheckles, with 2–5 units and a reported 9.09% appearance chance. Check the live shop because this page cannot see the next rotation.

Type / rarity

Seed · Epic

Reported route

Sam's Seed Shop

Published price claims

15,000 Sheckles

Stock / spawn chance

9.09%

What the current evidence supports

Read the item-specific evidence before the recommendation

Mushroom is a single-harvest crop with a current average reference of 13,000 Sheckles at 5 kg and a normal minimum estimate of 5,866. A separate launch-week observation reports 12,300. The two dated baselines are retained rather than averaged, and neither includes mutations or guarantees your exact weight.

The reviewed community table reports one aligned listed price.

Live-game boundary

The dated row does not see your server

Do not confuse Mushroom the seed with gear items such as Shrink Mushroom or Supersize Mushroom. They use different shops, prices and purposes.

Next action: Check the live Seed Shop after its refresh; a listed chance is not a stock guarantee.

Seed-to-crop evidence

Mushroom price and unmutated Sell Stand references

Seed price and crop value come from separate audited metrics. Their comparison is a gross reference, not net profit, because growth time, lifetime yield, exact weight, mutations, decay and bonuses are not controlled here.

Average reference

13,000 Sheckles

Average weight

5 kg

Normal minimum

5,866 Sheckles

Harvest type

Single

Dated value conflict

A June 15 source reported 12,300 Sheckles, compared with the current 13,000-Sheckle reference. Neither value is averaged into the other, and the live Sell Stand overrides both.

Decision framework

Decide from the current item, not a copied headline

At the listed average reference, one unmutated Mushroom sale is below the 15,000-Sheckle seed claim. That does not automatically make it a loss: exact weight and mutations can change the sale, while the model also lacks growth time and acquisition context. Use the calculator to test your observed crop instead of treating the preset as a recommendation.

Current-input scenario

Plan for Mushroom without assuming a guaranteed appearance

Use the live price when possible. Probability assumes every shop check is independent and the dated community chance remains fixed; neither assumption is verified.

At least one appearance

61.4418%

Long-run expected observations

11

Balance shortfall

15,000 Sheckles

Active earning time

0.03 hours

Expected observations means 1 ÷ p over a long sequence; it is not the point at which an appearance becomes due. Savings time is active earning time, not calendar time.

Probability reference

At least one appearance after repeated observations

The table uses 1 − (1 − p)^n. It is a mathematical scenario under a fixed independent rate, not a live schedule, pity system or proof of the game's randomization rules.

ObservationsCalculated chanceMiss risk
19.09%90.91%
537.9048%62.0952%
1061.4418%38.5582%
2590.7681%9.2319%
5099.1477%0.8523%

Mutation sensitivity

Published multiplier ranges applied to the average reference

These are low/high scenarios across conflicting community multiplier reports. They do not prove compatibility, stacking, exact weight or the chance of receiving a mutation.

Gold

×10–×15

Rare growth / Gold Seed or Midas-related event

130,000195,000 Sheckles

Rainbow

×10–×40

Rare growth / Rainbow event or Unicorn

130,000520,000 Sheckles

Electric

×25–×80

Lightning / Shocked weather

325,0001,040,000 Sheckles

Frozen

×3–×20

Snowfall weather

39,000260,000 Sheckles

Starstruck

×25–×50

Starfall weather

325,000650,000 Sheckles

Bloodlit

×60–×80

Blood Moon weather

780,0001,040,000 Sheckles

Aurora

×1.5–×40

Aurora Borealis weather

19,500520,000 Sheckles

Source and release boundary

One pilot profile, multiple controlling audits

The profile adds item-specific interpretation and scenario math. The Seed Shop source audit controls the acquisition claims. Crop and mutation releases control those sections when present. None is an official Roblox or developer API for item mechanics.

Related audited item guides

Limits before acting on this guide

  • The profiles are editorial interpretations of existing dated audits, not new independent game observations.
  • Probability scenarios assume fixed independent observations and do not predict live stock or spawns.
  • Affordability scenarios use player-entered balances and earning rates; they do not infer profit.
  • Only 12 profiles pass the pilot's current data-depth gate. The remaining 57 acquisition records stay consolidated and are not indexed as thin entity pages.
  • The live game interface overrides every dated community price, route, chance and mechanic claim.