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Reviewed July 30, 2026 · community table snapshot

Grow a Garden 2 Seed Shop: Prices, Stock Chance & Wait

Compare 25 community-listed GAG2 seeds by Sheckle price, stock amount, appearance chance and calculated waiting threshold. This is not live stock: the full tables may share Fandom as their upstream source, Pineapple and Coconut prices conflict, and no row was checked inside the game by this publisher.

25 shop rowsReported 5-minute refresh2 price conflictsNo live feed

Common stock

Four rows list 100%

Carrot, Strawberry, Blueberry and Tulip are listed at 100%. Tomato is close at 90%. A listed 100% chance describes the community table; it is not a live count of how many you can buy.

Rarest listed row

Dragon's Breath: 0.28%

Under independent five-minute rolls, 0.28% needs 822 refreshes to cross a calculated 90% chance—about 68.5 hours. That is a scenario, not a guaranteed timer.

Price conflicts

Pineapple and Coconut

The shop tables show 10,000 and 140,000. Other reviewed crop tables show 30,000 and 70,000. Both alternatives remain visible rather than being averaged into invented prices.

Waiting scenario

Seed appearance probability calculator

Estimate how many reported five-minute refreshes are needed to reach a target chance of seeing a seed at least once. This is probability math on a community-listed stock chance—not a live shop reading or a promise that the game uses independent rolls.

Target chance of at least one appearance

Listed chance

0.28%

Threshold

822 refreshes

Clock time

2.9 days

Mean wait

30 hr

Under the independence assumption, 822 refreshes produce a 90.02% calculated chance of at least one Dragon's Breath appearance. “Mean wait” is an average across many hypothetical runs, not a deadline.

Dated shop reference

GAG2 seed prices, stock amount and chance

Price and chance are transcribed from the reviewed community shop tables. The 90% column applies 1 − (1 − p)^n and rounds up to a whole refresh. It assumes the listed probability stays constant and every refresh is independent—neither assumption was verified in game.

SeedRarityListed priceStock amountListed chance90% thresholdPrice evidence
CarrotCommon1 Sheckles3–4100%1 refreshesTable aligned
StrawberryCommon10 Sheckles4–5100%1 refreshesTable aligned
BlueberryCommon25 Sheckles1–2100%1 refreshesTable aligned
TulipUncommon40 Sheckles3–4100%1 refreshesTable aligned
TomatoUncommon200 Sheckles2–390%1 refreshesTable aligned
AppleUncommon400 Sheckles152.63%4 refreshesTable aligned
BambooRare700 Sheckles7–1180%2 refreshesTable aligned
CornRare2,500 Sheckles125%9 refreshesTable aligned
CactusRare5,000 Sheckles1–216.67%13 refreshesTable aligned
PineappleRare10,000 ShecklesAlso reported: 30,0001–312.5%18 refreshesPrice disputed
MushroomEpic15,000 Sheckles2–59.09%25 refreshesTable aligned
Green BeanEpic20,000 Sheckles1–215%15 refreshesTable aligned
BananaEpic30,000 Sheckles19%25 refreshesTable aligned
GrapeEpic50,000 Sheckles16.67%34 refreshesTable aligned
CoconutEpic140,000 ShecklesAlso reported: 70,00015%45 refreshesPrice disputed
MangoEpic300,000 Sheckles15%45 refreshesTable aligned
Dragon FruitLegendary120,000 Sheckles14%57 refreshesRepeated; caveat
AcornLegendary700,000 Sheckles1–32.94%78 refreshesTable aligned
CherryLegendary1,200,000 Sheckles12.27%101 refreshesTable aligned
SunflowerLegendary5,000,000 Sheckles11.79%128 refreshesTable aligned
Venus Fly TrapMythic7,000,000 Sheckles11.43%160 refreshesTable aligned
PomegranateMythic12,000,000 Sheckles10.93%247 refreshesTable aligned
Poison AppleMythic25,000,000 Sheckles10.53%434 refreshesTable aligned
Moon BloomSuper65,000,000 Sheckles10.35%657 refreshesTable aligned
Dragon's BreathSuper90,000,000 Sheckles10.28%822 refreshesTable aligned

Conflicts preserved

Why two prices are marked disputed

Pineapple: 10,000 or 30,000?

The Fandom-derived seed shop tables list 10,000 Sheckles. GrowAGardens2.com reports a 10,000–30,000 range, while the crop table inside GrowAGarden-2.wiki lists 30,000 even though its shop table says 10,000. The disagreement may reflect a patch or table-maintenance error; no cause is proven.

Coconut: 70,000 or 140,000?

The reviewed shop tables list 140,000 Sheckles. The crop table on GrowAGarden-2.wiki lists 70,000, and other seed lists repeat that lower number. The page therefore shows 140,000 as the shop-table transcription and 70,000 as a conflicting report, not as an obsolete or corrected value.

Dragon Fruit is handled differently. Multiple reviewed pages repeat 120,000 Sheckles and 4%, but one publisher flags that price as suspicious because it is lower than several Epic seeds. We keep the repeated number and attach a caveat; internal rarity logic alone is not evidence for a replacement price.

Decision framework

Price, rarity, stock amount and chance answer different questions

A seed is not automatically the best purchase because it is expensive, rare, or difficult to find. The table describes shop access, not crop profit. Use each field for the question it can actually answer.

Price measures entry cost

Listed Sheckles tell you how much cash must be available when the row appears. They do not tell you harvest revenue, regrowth speed, decay, mutation return or theft risk. Copy the current in-game price into the profit calculator before comparing two crops.

Chance measures appearance

A 5% listed chance means the calculator models a 0.05 probability on each refresh. It says nothing about how many copies appear, whether the game groups rolls, or whether servers receive identical outcomes. It also does not make a missed seed more likely on the next assumed-independent roll.

Stock amount measures quantity

Bamboo is listed at 7–11 copies when it appears, while many late-game seeds show one. Quantity can affect how quickly you fill a plot or repeat a planting plan, but the range is still a community table field rather than a live purchase limit.

Rarity is a game label

Common through Super describes the listed tier, not a clean price ladder. Dragon Fruit's repeated 120,000 price is below Mango's 300,000 despite the higher rarity. That unusual ordering is a reason to verify, not permission to invent a more convenient price.

Waiting time is not opportunity cost

The clock estimate counts five-minute refresh intervals only. It does not value time spent checking the shop, income from fallback crops, or the risk of missing a purchase while away. A lower-tier seed available now can still produce more session profit than waiting for a rare row.

Confidence is not certainty

Crossing a calculated 90% threshold leaves a 10% miss chance under the model. Even 95% can fail. Use thresholds to compare how demanding two listed chances are, never to claim that a particular refresh must contain the seed.

Source lineage

Matching tables are not automatically independent sources

Fandom exposes the community Seed Shop table. Two dedicated wiki pages reproduce the same 25 rows, order, stock ranges and rounded chances. That close match is useful for transcription checking, but it also suggests shared upstream data. We do not label three matching copies as three independent confirmations.

How to read the waiting math

A 10% chance does not mean a seed must appear once every ten refreshes. Independent random trials can produce long misses or several appearances close together.

The expected wait is 1 ÷ p refreshes. It is the mean across many hypothetical runs, not the point where your personal shop becomes “due.”

Confidence thresholds answer a different question: how many trials are required before the calculated chance of at least one appearance crosses 50%, 90% or 95%. They still do not guarantee an appearance.

What this page does not track

  • No current in-stock or sold-out status.
  • No countdown synchronized to a game server.
  • No Discord, browser or phone notifications.
  • No guarantee that refresh rolls are independent.
  • No Robux-spending recommendation or instant-reset planner.
  • No live patch detection or automatic price correction.

For an actual purchase decision, open the official game and verify the current row in Sam's shop. Use this page as a dated planning reference, not as authority over the game UI.

Reproducible release

Download the exact seed shop snapshot

The JSON preserves all 25 rows, source roles, alternative prices, review date and limitations. The release manifest records its byte size and SHA-256 checksum so a future shop revision can be compared with this exact snapshot.

Continue planning with GAG2 tools

Put a verified current shop price into the GAG2 profit calculator, compare disputed mutation multiplier scenarios separately, and use the pet tier consensus for role selection. These pages never import original Grow a Garden prices into the sequel.