Type / rarity
Seed · Common
Seed guide · Aligned community row · reviewed July 30, 2026
The reviewed Seed Shop table lists Carrot at 1 Sheckle, with 3–4 seeds in a reported 100% stock row. Buy it from Sam, then verify the live listing before relying on that dated community percentage.
Type / rarity
Seed · Common
Reported route
Sam's Seed Shop
Published price claims
1 Sheckles
Stock / spawn chance
100%
What the current evidence supports
Carrot is the cleanest baseline in the pilot: its shop price is aligned, its current crop reference lists an average unmutated value of 5 Sheckles at 0.8 kg, and no launch-week comparison is attached. That makes it useful for understanding the data model, not for proving every server or harvest behaves identically.
The reviewed community table reports one aligned listed price.
Live-game boundary
A 100% community stock claim still is not a live-stock feed. If Carrot is absent, trust the current shop and update state rather than assuming the server is broken.
Next action: Check the live Seed Shop after its refresh; a listed chance is not a stock guarantee.
Seed-to-crop evidence
Seed price and crop value come from separate audited metrics. Their comparison is a gross reference, not net profit, because growth time, lifetime yield, exact weight, mutations, decay and bonuses are not controlled here.
Average reference
5 Sheckles
Average weight
0.8 kg
Normal minimum
4 Sheckles
Harvest type
Single
Decision framework
Use Carrot when the objective is a minimal-cost single-harvest test or an early task that asks you to plant. One average reference sale exceeds the 1-Sheckle seed claim, but the page does not know growth time, exact weight, decay, bonuses or your server state. Treat the difference as a reference comparison rather than guaranteed profit.
Current-input scenario
Use the live price when possible. Probability assumes every shop check is independent and the dated community chance remains fixed; neither assumption is verified.
At least one appearance
100%
Long-run expected observations
1
Balance shortfall
1 Sheckles
Active earning time
0 hours
Expected observations means 1 ÷ p over a long sequence; it is not the point at which an appearance becomes due. Savings time is active earning time, not calendar time.
Probability reference
The table uses 1 − (1 − p)^n. It is a mathematical scenario under a fixed independent rate, not a live schedule, pity system or proof of the game's randomization rules.
| Observations | Calculated chance | Miss risk |
|---|---|---|
| 1 | 100% | 0% |
| 5 | 100% | 0% |
| 10 | 100% | 0% |
| 25 | 100% | 0% |
| 50 | 100% | 0% |
Mutation sensitivity
These are low/high scenarios across conflicting community multiplier reports. They do not prove compatibility, stacking, exact weight or the chance of receiving a mutation.
Rare growth / Gold Seed or Midas-related event
50–75 Sheckles
Rare growth / Rainbow event or Unicorn
50–200 Sheckles
Lightning / Shocked weather
125–400 Sheckles
Snowfall weather
15–100 Sheckles
Starfall weather
125–250 Sheckles
Blood Moon weather
300–400 Sheckles
Aurora Borealis weather
7.5–200 Sheckles
Source and release boundary
The profile adds item-specific interpretation and scenario math. The Seed Shop source audit controls the acquisition claims. Crop and mutation releases control those sections when present. None is an official Roblox or developer API for item mechanics.