Type / rarity
Gear · Rare
Gear guide · Price conflict · reviewed July 30, 2026
The source matrix puts Megaphone in the Gear Shop with one listed unit and a 100% appearance claim. Reviewed prices disagree at 8,000 and 4,000 Sheckles; check the live row before purchase.
Type / rarity
Gear · Rare
Reported route
Gear Shop
Published price claims
8,000 Sheckles / 4,000 Sheckles
Stock / spawn chance
100%
What the current evidence supports
The audited effect is narrow: Megaphone plays Roblox sound IDs. The matrix does not independently verify permanence, configuration steps, music-code compatibility or whether a patch changed its interface. Those details are commonly expanded in competing guides but remain outside this release's tested evidence.
Plays Roblox sound IDs.
Live-game boundary
A 100% table entry means the reviewed table expected it in stock, not that this site can observe your server or promise the item is permanently available.
Next action: Check the live shop price and currency before buying; conflicting claims remain listed.
Decision framework
Megaphone is utility rather than growth or defense gear, so a crop-profit payback claim would be artificial. Use the budget planner only to see how long the live price takes to fund after essential seed purchases. Its value is social or cosmetic and depends on whether the current server permits the sound behavior you want.
Current-input scenario
Use the live price when possible. Probability assumes every shop check is independent and the dated community chance remains fixed; neither assumption is verified.
At least one appearance
100%
Long-run expected observations
1
Balance shortfall
8,000 Sheckles
Active earning time
0.01 hours
Expected observations means 1 ÷ p over a long sequence; it is not the point at which an appearance becomes due. Savings time is active earning time, not calendar time.
Probability reference
The table uses 1 − (1 − p)^n. It is a mathematical scenario under a fixed independent rate, not a live schedule, pity system or proof of the game's randomization rules.
| Observations | Calculated chance | Miss risk |
|---|---|---|
| 1 | 100% | 0% |
| 5 | 100% | 0% |
| 10 | 100% | 0% |
| 25 | 100% | 0% |
| 50 | 100% | 0% |
Source and release boundary
The profile adds item-specific interpretation and scenario math. The Gear Shop source matrix controls the acquisition claims. Crop and mutation releases control those sections when present. None is an official Roblox or developer API for item mechanics.