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Gear guide · Price conflict · reviewed July 30, 2026

How to Get Basic Pot in Grow a Garden 2

The source matrix places Basic Pot in the Gear Shop with a 7% appearance claim and stock of 1–3, but reviewed prices conflict at 300,000 versus 60,000 Sheckles. Use George's live listing to resolve the current price.

Type / rarity

Gear · Epic

Reported route

Gear Shop

Published price claims

300,000 Sheckles / 60,000 Sheckles

Stock / spawn chance

7%

What the current evidence supports

Read the item-specific evidence before the recommendation

Basic Pot is a high-value conflict page because published guides agree on the shop route but disagree on price and describe its behavior differently. The controlling matrix summarizes it as storing or moving a planted crop. This publisher did not reproduce off-plot placement, relocation rules, fruit loss or Robux bundles in game.

Stores or moves a planted crop; behavior reports vary.

Live-game boundary

The dated row does not see your server

Do not treat a competitor's detailed placement instructions as confirmation. The live item description and a current test override both community price rows and behavior summaries.

Next action: Check the live shop price and currency before buying; conflicting claims remain listed.

Decision framework

Decide from the current item, not a copied headline

Choose the applicable live price before planning affordability. At 300,000 Sheckles the shortfall and opportunity cost are five times the 60,000 claim. Buy only when the current behavior solves a real layout problem; a copied guide may describe an older implementation or an unverified use case.

Current-input scenario

Plan for Basic Pot without assuming a guaranteed appearance

Use the live price when possible. Probability assumes every shop check is independent and the dated community chance remains fixed; neither assumption is verified.

At least one appearance

51.6018%

Long-run expected observations

14.29

Balance shortfall

300,000 Sheckles

Active earning time

0.5 hours

Expected observations means 1 ÷ p over a long sequence; it is not the point at which an appearance becomes due. Savings time is active earning time, not calendar time.

Probability reference

At least one appearance after repeated observations

The table uses 1 − (1 − p)^n. It is a mathematical scenario under a fixed independent rate, not a live schedule, pity system or proof of the game's randomization rules.

ObservationsCalculated chanceMiss risk
17%93%
530.4312%69.5688%
1051.6018%48.3982%
2583.7043%16.2957%
5097.3445%2.6555%

Source and release boundary

One pilot profile, multiple controlling audits

The profile adds item-specific interpretation and scenario math. The Gear Shop source matrix controls the acquisition claims. Crop and mutation releases control those sections when present. None is an official Roblox or developer API for item mechanics.

Related audited item guides

Limits before acting on this guide

  • The profiles are editorial interpretations of existing dated audits, not new independent game observations.
  • Probability scenarios assume fixed independent observations and do not predict live stock or spawns.
  • Affordability scenarios use player-entered balances and earning rates; they do not infer profit.
  • Only 12 profiles pass the pilot's current data-depth gate. The remaining 57 acquisition records stay consolidated and are not indexed as thin entity pages.
  • The live game interface overrides every dated community price, route, chance and mechanic claim.