Type / rarity
Gear · Epic
Gear guide · Price conflict · reviewed July 30, 2026
The source matrix places Basic Pot in the Gear Shop with a 7% appearance claim and stock of 1–3, but reviewed prices conflict at 300,000 versus 60,000 Sheckles. Use George's live listing to resolve the current price.
Type / rarity
Gear · Epic
Reported route
Gear Shop
Published price claims
300,000 Sheckles / 60,000 Sheckles
Stock / spawn chance
7%
What the current evidence supports
Basic Pot is a high-value conflict page because published guides agree on the shop route but disagree on price and describe its behavior differently. The controlling matrix summarizes it as storing or moving a planted crop. This publisher did not reproduce off-plot placement, relocation rules, fruit loss or Robux bundles in game.
Stores or moves a planted crop; behavior reports vary.
Live-game boundary
Do not treat a competitor's detailed placement instructions as confirmation. The live item description and a current test override both community price rows and behavior summaries.
Next action: Check the live shop price and currency before buying; conflicting claims remain listed.
Decision framework
Choose the applicable live price before planning affordability. At 300,000 Sheckles the shortfall and opportunity cost are five times the 60,000 claim. Buy only when the current behavior solves a real layout problem; a copied guide may describe an older implementation or an unverified use case.
Current-input scenario
Use the live price when possible. Probability assumes every shop check is independent and the dated community chance remains fixed; neither assumption is verified.
At least one appearance
51.6018%
Long-run expected observations
14.29
Balance shortfall
300,000 Sheckles
Active earning time
0.5 hours
Expected observations means 1 ÷ p over a long sequence; it is not the point at which an appearance becomes due. Savings time is active earning time, not calendar time.
Probability reference
The table uses 1 − (1 − p)^n. It is a mathematical scenario under a fixed independent rate, not a live schedule, pity system or proof of the game's randomization rules.
| Observations | Calculated chance | Miss risk |
|---|---|---|
| 1 | 7% | 93% |
| 5 | 30.4312% | 69.5688% |
| 10 | 51.6018% | 48.3982% |
| 25 | 83.7043% | 16.2957% |
| 50 | 97.3445% | 2.6555% |
Source and release boundary
The profile adds item-specific interpretation and scenario math. The Gear Shop source matrix controls the acquisition claims. Crop and mutation releases control those sections when present. None is an official Roblox or developer API for item mechanics.