{
  "schemaVersion": "1.0.0",
  "releaseId": "gag2-money-guide-source-audit-2026-07-30-r1",
  "datasetVersion": "2026-07-30.1",
  "game": "Grow a Garden 2",
  "gamePlaceId": "97598239454123",
  "reviewedAt": "2026-07-30T00:00:00.000Z",
  "verificationMethod": "nine-community-page-money-beginner-and-profit-route-comparison",
  "sources": [
    {
      "id": "codes-money",
      "publisher": "Grow a Garden 2 Tools & Wiki",
      "url": "https://www.growagardens2codes.com/guides/money-guide",
      "sourceDate": "2026-06-19",
      "role": "Early, mid and late progression route; Bamboo transition; reserve and protection advice"
    },
    {
      "id": "wiki-net-money",
      "publisher": "GAG2 Wiki",
      "url": "https://growagarden2wiki.net/guides/make-money-fast/",
      "sourceDate": "2026-07",
      "role": "Bamboo method, grow-time and high-payout anecdotes"
    },
    {
      "id": "ath-earn",
      "publisher": "All Things How",
      "url": "https://allthings.how/grow-a-garden-2-tips-how-to-earn-sheckles-fast-roblox/",
      "sourceDate": "2026-06-15",
      "role": "Full-plot production, reinvestment, sprinklers, mutations, pets and codes"
    },
    {
      "id": "ath-farm",
      "publisher": "All Things How",
      "url": "https://allthings.how/how-to-farm-sheckles-fast-in-grow-a-garden-2-roblox/",
      "sourceDate": "2026-06-14",
      "role": "Core Sheckle loop, free daily coins and optional Robux bundle context"
    },
    {
      "id": "ath-money-tips",
      "publisher": "All Things How",
      "url": "https://allthings.how/grow-a-garden-2-money-tips-crops-sprinklers-and-mutations/",
      "sourceDate": "2026-06-18",
      "role": "Crop stages, sprinklers, mutations, decay, friend bonus and theft protection"
    },
    {
      "id": "wiki-com-beginner",
      "publisher": "Grow a Garden 2 Wiki",
      "url": "https://growagarden2wiki.com/guides/grow-a-garden-2-beginners-guide/",
      "sourceDate": "2026-07",
      "role": "Core buy-plant-harvest-sell-reinvest loop and first-step sequence"
    },
    {
      "id": "gaggg-beginner",
      "publisher": "gag.gg",
      "url": "https://gag.gg/guides/beginners-guide/",
      "sourceDate": "2026-06-22",
      "role": "First-hour route, offline growth claim and full-plot habit"
    },
    {
      "id": "space-beginner",
      "publisher": "Grow a Garden 2 Wiki",
      "url": "https://growagarden2.space/beginner-guide/",
      "sourceDate": "2026-06-18",
      "role": "First-hour cash-flow route, reserve, purchase order and night-risk checkpoints"
    },
    {
      "id": "gamesgg-beginner",
      "publisher": "GAMES.GG",
      "url": "https://games.gg/grow-a-garden/guides/grow-a-garden-2-best-tips-and-tricks/",
      "sourceDate": "2026-06-18",
      "role": "Starter crops, Mushroom reserve, sprinkler, mutation, friend and theft advice"
    }
  ],
  "claims": [
    {
      "id": "core-loop",
      "topic": "Foundation",
      "claim": "The repeated money loop is buy seeds, plant, grow, harvest, sell and reinvest.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "ath-earn", "ath-farm", "wiki-com-beginner", "gaggg-beginner", "space-beginner"],
      "note": "This is the strongest agreement across money and beginner results."
    },
    {
      "id": "keep-plots-producing",
      "topic": "Foundation",
      "claim": "Several guides prioritize keeping available soil producing instead of leaving plots idle.",
      "evidence": "repeated",
      "sourceIds": ["ath-earn", "wiki-com-beginner", "gaggg-beginner", "space-beginner"],
      "note": "A full plot is a habit, not proof that every planted crop is profitable."
    },
    {
      "id": "reinvest-early",
      "topic": "Cash Flow",
      "claim": "Early earnings are commonly reinvested into seeds or support that improves the same farming loop.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "ath-earn", "ath-farm", "wiki-com-beginner", "gaggg-beginner", "space-beginner"],
      "note": "Reinvestment should not erase the ability to fund the next cycle."
    },
    {
      "id": "reserve-principle",
      "topic": "Cash Flow",
      "claim": "Multiple pages recommend preserving cash for another planting cycle or a useful restock.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "space-beginner", "gamesgg-beginner"],
      "note": "One page proposes 20%; the audit treats reserve size as player-entered rather than universal."
    },
    {
      "id": "reserve-exact-rate",
      "topic": "Cash Flow",
      "claim": "No reviewed set establishes one universal reserve percentage.",
      "evidence": "unverified",
      "sourceIds": ["codes-money", "space-beginner", "gamesgg-beginner"],
      "note": "Use the target calculator to set a reserve that covers the player's own next cycle."
    },
    {
      "id": "starter-crop-disagreement",
      "topic": "Crop Route",
      "claim": "Starter recommendations vary among Carrot, Strawberry, Tulip and other affordable crops.",
      "evidence": "conflict",
      "sourceIds": ["codes-money", "ath-money-tips", "gaggg-beginner", "gamesgg-beginner"],
      "note": "The best opening depends on current seed access, harvest type, attention and observed sale."
    },
    {
      "id": "bamboo-bridge",
      "topic": "Crop Route",
      "claim": "Bamboo is repeatedly presented as an early-to-mid-game bridge crop.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "wiki-net-money", "ath-money-tips", "gamesgg-beginner"],
      "note": "The site's dated Seed Shop audit lists a 700-Sheckle seed, but exact profit still depends on the harvested crop."
    },
    {
      "id": "bamboo-payout-range",
      "topic": "Crop Route",
      "claim": "Published Bamboo payout anecdotes vary from ordinary low-thousands claims to as much as 15,000.",
      "evidence": "conflict",
      "sourceIds": ["codes-money", "wiki-net-money"],
      "note": "Size and mutation context is not normalized; no anecdotal maximum is used as a calculator preset."
    },
    {
      "id": "bamboo-speed",
      "topic": "Crop Route",
      "claim": "One guide reports a 15–30 second Bamboo grow window.",
      "evidence": "limited",
      "sourceIds": ["wiki-net-money"],
      "note": "No timed in-game reproduction was performed."
    },
    {
      "id": "mushroom-transition",
      "topic": "Crop Route",
      "claim": "Mushroom is repeatedly framed as a higher-risk transition after cheaper loops.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "wiki-net-money", "ath-money-tips", "gamesgg-beginner"],
      "note": "The dated shop audit lists 15,000 Sheckles and the value audit classifies it as single-harvest."
    },
    {
      "id": "mushroom-jackpots",
      "topic": "Crop Route",
      "claim": "Large mutated-Mushroom payouts are anecdotes, not a dependable per-cycle baseline.",
      "evidence": "limited",
      "sourceIds": ["wiki-net-money", "ath-money-tips", "gamesgg-beginner"],
      "note": "The calculator requires the player's observed gross revenue."
    },
    {
      "id": "repeat-harvest-cash-flow",
      "topic": "Crop Route",
      "claim": "Repeat-harvest crops are commonly described as steadier cash-flow options than repeated seed repurchases.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "ath-money-tips", "space-beginner"],
      "note": "Steady does not necessarily mean highest profit per minute."
    },
    {
      "id": "profit-per-minute",
      "topic": "Measurement",
      "claim": "When grow times differ, net profit per minute is a better comparison than sale price alone.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "wiki-com-beginner", "space-beginner"],
      "note": "The target calculator divides risk-adjusted net cycle profit by user-entered cycle time."
    },
    {
      "id": "sprinkler-benefit",
      "topic": "Upgrades",
      "claim": "Reviewed guides repeatedly connect sprinklers with faster growth, larger crops or better mutation opportunities.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "ath-earn", "ath-money-tips", "wiki-com-beginner", "gamesgg-beginner"],
      "note": "Exact effect wording and stacking rules are handled on the Gear Shop page."
    },
    {
      "id": "mutations-increase-value",
      "topic": "Upgrades",
      "claim": "Mutations are repeatedly described as material sale-value multipliers.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "wiki-net-money", "ath-earn", "ath-farm", "ath-money-tips", "gamesgg-beginner"],
      "note": "The Mutation Matrix preserves current multiplier conflicts."
    },
    {
      "id": "wait-versus-decay",
      "topic": "Timing",
      "claim": "Waiting for mutation or selling conditions must be balanced against decay and theft exposure.",
      "evidence": "repeated",
      "sourceIds": ["ath-money-tips", "space-beginner", "gamesgg-beginner"],
      "note": "Expected loss belongs in the calculator instead of being ignored."
    },
    {
      "id": "friend-bonus",
      "topic": "Timing",
      "claim": "Two guides report a 10% sale bonus per friend in the same server.",
      "evidence": "repeated",
      "sourceIds": ["ath-money-tips", "gamesgg-beginner"],
      "note": "The Fandom mechanics search snapshot also describes FriendsBonus as 1 + Friends × 0.1; verify the current server UI."
    },
    {
      "id": "night-protection",
      "topic": "Risk",
      "claim": "High-value crops require more deliberate night protection than cheap starter crops.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "ath-money-tips", "space-beginner", "gamesgg-beginner"],
      "note": "Exact owner-present lock wording remains conflicting on the dedicated night-stealing audit."
    },
    {
      "id": "codes-start",
      "topic": "Free Inputs",
      "claim": "Several beginner routes recommend checking current codes before spending starting cash.",
      "evidence": "repeated",
      "sourceIds": ["codes-money", "ath-earn", "wiki-com-beginner", "space-beginner", "gamesgg-beginner"],
      "note": "Codes are update-sensitive and remain on the dedicated dated codes page."
    },
    {
      "id": "no-universal-best",
      "topic": "Measurement",
      "claim": "No reviewed evidence proves one crop is universally best across every balance, patch, grow time and risk level.",
      "evidence": "unverified",
      "sourceIds": ["codes-money", "wiki-net-money", "ath-money-tips", "space-beginner"],
      "note": "The page presents a progression decision framework, not a permanent best-crop claim."
    }
  ],
  "stages": [
    {
      "name": "Start the loop",
      "goal": "Keep affordable plots producing and learn observed cost, revenue and cycle time.",
      "proofBeforeUpgrade": "You can fund another complete planting cycle without a new code or lucky drop."
    },
    {
      "name": "Build a reserve",
      "goal": "Test Bamboo or another bridge crop without risking the full balance.",
      "proofBeforeUpgrade": "The observed net per minute beats the current route and the reserve remains intact."
    },
    {
      "name": "Improve throughput",
      "goal": "Use repeat-harvest crops or support gear only when they improve a measured bottleneck.",
      "proofBeforeUpgrade": "The upgrade repays its cost within the player's planned session horizon."
    },
    {
      "name": "Protect high value",
      "goal": "Coordinate mutation, Sell Stock or Daily Deal timing with decay and night defense.",
      "proofBeforeUpgrade": "Expected loss and sale timing are included in the plan rather than treated as zero."
    }
  ],
  "limitations": [
    "No in-game crop cycle, sale, mutation, friend bonus or upgrade payback was reproduced for this release.",
    "Community pages can share upstream claims and are not independent first-party measurements.",
    "Anecdotal maximum payouts are excluded from calculator defaults.",
    "The release does not publish a live best crop, Sell Stock state, weather timer or shop inventory.",
    "Exact gear effects, mutation multipliers, crop values and selling conflicts remain on their dedicated dated pages."
  ]
}
